Status In Development
Type Racing / Sim
Developer Solo Dev
Hover Racing Game

Future
Fireflies

Building a high-fidelity racing experience rooted in a passion for motion, precision, and the feeling of speed.

The Game About

Built from
Scratch.

FutureFireflies is a one-person independent hover racing game project. One developer — design, levels, 3D models, textures, code, game architecture, custom tools. Everything built from scratch, with full control over every decision.

FutureFireflies has been in development for over three years. It runs on a custom physics engine and custom tooling built specifically for this project — not off-the-shelf solutions, but systems designed from the ground up to get the hovercraft feel exactly right.

The obsession with racing physics comes from real experience — years of karting, understanding how a vehicle actually behaves at the limit. That knowledge is baked into every layer of the simulation.

3+
Current game is three+ years in development
01.
Solo developer
Custom
Physics & Tools
Real
Karting and sports experience help to make the feel of the game
HOVER
In Active Development
FutureFireflies
Hover Racing Game
Futuristic Hovercraft Racing — Near Future

A simulation-grade racing title set in the near future, where futuristic hovercraft prototypes compete across vast open landscapes — sweeping mountain passes, coastal cliffs, and stone valleys carved by wind.

Time trial and drift disciplines. Realistic vehicle handling. Environments that feel alive.


Racing Sim Hovercraft Time Trial Drift Varied Tracks Near Future Unreal Engine
Vehicle Type Futuristic Hovercraft
Setting Near Future
Environments Urban & Natural Environments
Game Modes Time Trial · Drift · And More
Approach Simulation-First
Engine Unreal Engine
Platform Steam
Screenshots & Media
The Developer

Igor
Kamennoy

Igor Kamennoy
Founder & Developer

I am the sole developer behind FutureFireflies. I bring over 18 years of professional experience in the games industry, working as a 2D and 3D artist and animator for major game companies worldwide, with a strong focus on animation and performance optimization.

My background covers the full art and animation pipeline — including character and FX animation, 3D modeling, rigging, and game-ready asset production. Earlier in my career, I worked as a 3D artist on racing and action titles, which directly informs this project.

FutureFireflies is the natural next step — taking that accumulated experience and applying it to an original hover racing game, built from the ground up as a solo developer.

2D Animation
Character · FX · UI
3D Art
Modeling · Rigging · Animation
Game Dev
Design · Pipeline · C++ code · Blueprints
Art Direction
Concept · Visual Dev
Racing
Sim · Physics · Feel
Solo Dev
End-to-End Production
Contact

Get in touch

Press inquiries, partnerships, collaboration.

contact@futurefireflies.com